76561198000241869
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-3.8%Peak single-match outcome anomaly 9.4/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
5% of kills through walls across 4 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 4 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PDhUd-DLqhM-MdxDf-4WxPu-4f4NF | 21/14/3 | 89.6 | 1.35 | 2026-07-04 18:34:56 · 29m 44s | |
| CSGO-DDpjV-YdCwY-sUAQn-PuKmW-FHtdA | 14/17/2 | 73.6 | 0.90 | 2026-07-04 17:53:05 · 29m 15s | |
| CSGO-HyY6J-zUmZa-Qhuc4-vJnvV-4GUrC | 11/15/3 | 97.0 | 0.90 | 2026-07-04 17:18:37 · 25m 32s | |
| CSGO-H2VwV-JNHkk-vZCZE-niD2R-MadFO | 14/17/2 | 75.2 | 0.90 | 2026-07-04 16:45:04 · 29m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.