Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Neo5Z-P3QHR-3Lr5U-MjNLZ-y5vTC | cs_italy |
17/17/1 | 71.3 | 0.92 | 2026-07-05 04:39:28 · 33m 1s |
| CSGO-Uccid-BHQFr-kwYWz-h5YEi-ViZtH | 10/19/7 | 49.0 | 0.64 | 2026-07-05 04:00:38 · 32m 15s | |
| CSGO-4xFfZ-NvkfS-FtOs4-3UrdJ-9Sm6J | 9/15/4 | 83.5 | 0.88 | 2026-07-05 03:26:39 · 24m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.