Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SAxLC-XVsef-pySVz-V8qcv-9WnbN | 20/15/4 | 82.2 | 1.28 | 2026-07-05 19:34:37 · 40m 52s | |
| CSGO-X7F52-5jsKY-tw74W-NFoN3-HrGdH | 11/11/3 | 51.1 | 0.97 | 2026-07-01 20:29:49 · 31m 27s | |
| CSGO-Fori7-nYkda-pczcX-wmTip-d34uC | 12/18/8 | 78.7 | 0.83 | 2026-06-28 20:13:54 · 38m 6s | |
| CSGO-w7aXr-83zCf-nQjx8-RXTVz-CCLwF | 13/15/4 | 81.4 | 1.05 | 2026-06-26 22:28:25 · 28m 57s | |
| CSGO-KOHSi-GVq2x-2PeAJ-y2rk4-dV4RG | 14/16/4 | 57.7 | 0.96 | 2026-06-26 21:50:45 · 34m 48s | |
| CSGO-VODc2-YoNes-Sb6az-Q6mTS-r7oJN | 18/16/4 | 64.8 | 1.03 | 2026-06-09 19:56:47 · 56m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.