Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YQnZe-tDUcL-awQSm-iHWHs-ECBcO | 21/13/3 | 104.0 | 1.55 | 2026-07-03 19:19:40 · 33m 24s | |
| CSGO-NrXuD-GafyJ-oxPKJ-oBvLn-M4R4M | 14/12/2 | 76.6 | 1.08 | 2026-07-03 18:52:47 · 24m 23s | |
| CSGO-sM53v-ytsxM-JA3J2-TNLq7-ZeQ3A | 19/19/6 | 94.5 | 1.17 | 2026-07-03 18:11:08 · 38m 50s | |
| CSGO-OKfUR-dGNQv-7VS8Z-J8fVY-f6KbM | 12/17/6 | 76.5 | 0.86 | 2026-07-03 17:31:09 · 35m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.