Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DaWb5-OsDEO-Lo5B8-PRRaA-kdbhQ | 14/11/4 | 74.2 | 1.11 | 2026-07-02 18:15:47 · 25m 31s | |
| CSGO-X3BV8-O99Wf-m7htu-jBwnu-n2ohH | 5/10/3 | 30.1 | 0.41 | 2026-07-01 06:30:16 · 41m 47s | |
| CSGO-mxTrv-uYqFp-RU9G6-LHtRR-AmhvN | 9/16/4 | 45.5 | 0.72 | 2026-06-30 16:57:58 · 30m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.