Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TYB77-nrA8q-bKHZH-Fs7Ho-AsFiJ | 19/16/11 | 122.3 | 1.47 | 2026-07-05 21:27:02 · 35m 21s | |
| CSGO-ykMov-4fOY8-yQcCC-BLxAi-WZ8SA | 15/17/12 | 91.1 | 1.22 | 2026-06-26 17:02:01 · 34m 25s | |
| CSGO-hqHSd-xxuqQ-kjpPu-QQe33-P2N6H | 21/24/10 | 84.9 | 1.03 | 2026-06-25 22:15:15 · 46m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.