Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MWuFx-V3anQ-nhm9G-DeVGE-Yyv9H | 14/16/3 | 83.6 | 1.15 | 2026-07-03 16:30:25 · 30m 41s | |
| CSGO-BRa9o-iUTuB-W2LTK-tJXUx-wzeKP | 31/13/6 | 112.9 | 1.88 | 2026-07-03 15:32:20 · 42m 32s | |
| CSGO-cp4Qh-VJyUo-hyj9R-DtnJt-n2ohH | 18/14/9 | 79.5 | 1.32 | 2026-06-30 17:36:36 · 32m 46s | |
| CSGO-KAkEr-uEE2f-zvrWj-uPo4j-LiHvM | 22/14/8 | 109.1 | 1.49 | 2026-06-30 16:50:42 · 38m 58s | |
| CSGO-TEpma-GNu84-ipaeb-nLvTG-FJiPK | 14/13/1 | 78.5 | 1.05 | 2026-06-30 16:13:00 · 34m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.