Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SJpx2-xkip3-XjOHM-FndJD-kJNfN | 9/13/8 | 74.9 | 0.95 | 2026-06-27 17:36:02 · 23m 2s | |
| CSGO-bRdrG-is62J-7uzwU-4qXBC-o9XDJ | 17/15/3 | 68.7 | 1.00 | 2026-06-27 16:47:00 · 38m 37s | |
| CSGO-CHNWi-uM5Ao-JShmo-zbJHn-7NKDR | 29/10/5 | 137.0 | 2.10 | 2026-06-27 16:14:43 · 29m 8s | |
| CSGO-7xjvH-ZJPXr-eQ8tw-SqLtK-8HsiB | 16/13/7 | 83.4 | 1.21 | 2026-06-27 15:32:10 · 32m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.