Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RWqRS-Bu2Lr-3XcnL-PzB3s-5rwjN | 22/15/4 | 87.5 | 1.40 | 2026-06-30 20:59:17 · 38m 56s | |
| CSGO-xKue7-pKs7L-w8seu-tKNur-ENc7L | 39/18/3 | 124.0 | 1.90 | 2026-06-30 20:06:46 · 49m 14s | |
| CSGO-TfBAh-YnkQd-ua8e6-65HHf-GZpUE | 22/20/2 | 74.0 | 1.05 | 2026-06-24 21:10:36 · 47m 27s | |
| CSGO-XD7eJ-qLWSx-hRCeB-enYHk-n5tdA | 21/13/7 | 111.9 | 1.49 | 2026-06-24 20:29:47 · 37m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.