Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Nktr9-LG5MQ-Ji3us-iQ4Yy-bMFyB | 12/17/10 | 72.0 | 1.00 | 2026-07-05 13:01:08 · 35m 16s | |
| CSGO-y74xi-xyrs4-nGXLT-6wySc-LQSuK | 15/8/8 | 108.1 | 1.69 | 2026-06-16 18:07:59 · 25m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.