Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4TYdA-CRBSZ-utSvx-CjdE8-uzpcG | 8/14/5 | 42.1 | 0.73 | 2026-07-04 22:20:09 · 44m 2s | |
| CSGO-n4s7V-KsJud-VtHiN-82ySv-JCjjD | 16/14/5 | 78.7 | 1.28 | 2026-07-04 21:42:52 · 33m 54s | |
| CSGO-sJBD7-ZA3eb-jYz8D-Jy8KB-Ue2ED | 10/18/2 | 50.5 | 0.53 | 2026-07-04 20:47:39 · 44m 18s | |
| CSGO-wTFpd-TQHYs-9nAOW-kP3Do-B495Q | 20/16/2 | 79.4 | 1.25 | 2026-06-26 19:29:39 · 40m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.