Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4osY3-Uhiok-QGY8Q-iWTOP-AoaAB | 7/17/5 | 45.6 | 0.39 | 2026-07-06 18:10:37 · 32m 48s | |
| CSGO-Azva8-OctrY-Pntyq-MBAxG-kc6uC | 15/17/6 | 71.2 | 1.02 | 2026-07-06 17:30:12 · 35m 41s | |
| CSGO-e2eUH-OQmmS-DRFFd-DidM7-9erdA | 4/16/6 | 54.1 | 0.46 | 2026-07-06 16:53:45 · 32m 57s | |
| CSGO-n3zhc-iFHZH-a2h9d-knnyP-PbJGG | 11/16/2 | 66.6 | 0.84 | 2026-07-04 18:04:22 · 28m 46s | |
| CSGO-oaLA7-6dtzf-6fSKf-Ujso6-RLkHB | 13/20/7 | 61.8 | 0.77 | 2026-07-04 17:15:14 · 45m 5s | |
| CSGO-iPKKT-yxB82-rpQfQ-xhTtV-QaDND | 9/18/1 | 36.1 | 0.61 | 2026-07-04 12:10:40 · 40m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.