Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GbpKb-imM4V-ZrDBB-ewJa9-PKD7K | 8/16/4 | 71.8 | 0.48 | 2026-07-02 17:57:00 · 24m 15s | |
| CSGO-6nRHm-kn2vQ-btWCp-wZiB5-KzBND | 9/14/4 | 60.9 | 0.82 | 2026-06-26 19:42:42 · 35m 48s | |
| CSGO-f8VBr-4iJnW-PJP3Q-eiyZ7-tKkXM | 8/1/2 | 101.1 | 1.94 | 2026-06-26 17:24:06 · 10m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.