Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VsmFD-2oicD-iNkG3-pXLnt-UrPJM | 12/4/3 | 88.5 | 1.50 | 2026-07-01 19:58:08 · 22m 5s | |
| CSGO-dvfC8-7Ziih-6Ukwn-rYzpG-9y9WB | 11/16/5 | 87.6 | 0.95 | 2026-07-01 19:26:37 · 29m 10s | |
| CSGO-XLovJ-NKtrG-KTMFc-XrwAm-r46KQ | 4/17/7 | 43.4 | 0.38 | 2026-06-29 20:29:45 · 30m 25s | |
| CSGO-4WddP-4T6ec-QaMuH-BzeKT-MQCmQ | 19/14/4 | 92.0 | 1.36 | 2026-06-11 21:47:06 · 38m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.