Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-10.4%Peak single-match outcome anomaly 82.9/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 16 analyzed matches reads as variance, not a pattern.
1 of this player's 16 analyzed matches landed in the top outcome band (6%) — a sustained pattern, not one hot game
TeamDocks rating & ADR trend · last 16 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rVieB-OwH25-fdS8T-x2wD5-5exTC | 11/18/8 | 62.8 | 0.81 | 2026-07-05 17:44:28 · 42m 1s | |
| CSGO-Mqiov-maWLQ-6v5to-JWP4r-oNBYN | 13/21/7 | 64.4 | 0.81 | 2026-07-05 15:59:49 · 33m 45s | |
| CSGO-X5rwe-Pbb8Z-JC9VR-ZpnM4-czQqJ | 13/20/4 | 67.6 | 0.75 | 2026-07-05 15:19:02 · 38m 0s | |
| CSGO-nj7dK-tnPE7-kZn56-UPMXH-CcyMM | 17/21/10 | 67.9 | 1.01 | 2026-07-04 23:03:52 · 44m 19s | |
| CSGO-eMncH-5zeCh-5o6R4-jizWt-7WFuA | 15/18/6 | 85.3 | 1.05 | 2026-07-04 22:28:28 · 32m 31s | |
| CSGO-fBiSG-noTZz-4wDNt-qb9OF-s9ROG | 20/14/8 | 99.9 | 1.40 | 2026-07-04 21:37:29 · 34m 1s | |
| CSGO-5v8kU-2q76n-a8PSV-26kHK-ZKmDA | 6/16/5 | 47.0 | 0.49 | 2026-07-04 21:05:51 · 27m 20s | |
| CSGO-vseQQ-yYc4R-54TFJ-e2ATr-s3zQN | 21/17/10 | 116.3 | 1.49 | 2026-07-04 19:51:37 · 41m 4s | |
| CSGO-CiXCH-nwRS8-EJfZj-5fWnS-JbtSJ | 12/20/5 | 64.6 | 0.64 | 2026-07-04 19:10:49 · 37m 26s | |
| CSGO-xGrww-FvDyC-cBiZN-WvmOw-RWjXM | 28/16/7 | 96.8 | 1.72 | 2026-07-04 18:13:47 · 38m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.