Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wfbKx-K9Za9-vWq8s-m3Y2s-ECBcO | 18/17/6 | 99.9 | 1.30 | 2026-07-04 18:24:50 · 36m 54s | |
| CSGO-KQXPc-DeFwd-AkOcW-dy7uL-5b9eD | 14/16/2 | 65.1 | 0.83 | 2026-07-04 13:06:08 · 32m 51s | |
| CSGO-Y7cb3-JEqur-koCsw-OFYqB-FzsOH | 17/12/4 | 83.1 | 1.31 | 2026-07-04 10:09:41 · 31m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.