Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bnf4j-sN8Y5-3HEfc-AC5b6-izQqJ | 11/17/1 | 56.2 | 0.75 | 2026-07-03 23:14:31 · 30m 34s | |
| CSGO-AYzhi-4rVi2-sQKja-Ofbhx-K2N6H | 31/22/5 | 94.8 | 1.40 | 2026-07-01 18:02:22 · 48m 17s | |
| CSGO-vBbNy-zHzMc-uhbsE-ziCaw-CXFuA | 14/14/0 | 103.9 | 1.09 | 2026-06-30 18:25:53 · 21m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.