Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-33.5%Peak single-match outcome anomaly 48.3/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
Avg K/D 2.03 across 5 of our matches (penalty scales above 1.4)
80% of analyzed matches had a 1.5+ K/D — consistent domination across a real sample
4.3% of kills through walls across 5 analyzed matches (penalty scales above 4%)
4.3% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xkAZo-HMVrt-6iNBa-49suj-DOizO | 23/16/4 | 128.9 | 1.68 | 2026-06-29 16:56:38 · 29m 9s | |
| CSGO-uitku-r8won-ALeOr-6uKLR-JnMwF | 20/13/7 | 100.1 | 1.65 | 2026-06-29 16:24:45 · 27m 21s | |
| CSGO-YWeqx-UdT3b-8V664-ecD4U-Pa7WB | 28/16/3 | 112.5 | 1.68 | 2026-06-29 15:44:12 · 32m 13s | |
| CSGO-teaZb-RwXFP-ErVML-LPe2R-47D7K | 19/12/7 | 113.6 | 1.71 | 2026-06-28 19:41:33 · 29m 35s | |
| CSGO-kwNGW-fcOqC-HsR2E-VSeRo-LsXfE | 27/7/4 | 136.8 | 2.18 | 2026-06-28 17:33:30 · 29m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.