76561197999574444
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-2.1%Peak single-match outcome anomaly 15.6/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 10 analyzed matches reads as variance, not a pattern.
8.7% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 10 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-v2TwN-MFSA9-XbjUA-FNhER-rHHnK | 16/14/5 | 88.2 | 1.21 | 2026-07-06 17:54:09 · 38m 49s | |
| CSGO-rnQpy-uGR3L-nrtC4-RwtOP-VwkMC | 8/18/5 | 65.5 | 0.58 | 2026-07-06 17:20:40 · 30m 47s | |
| CSGO-bDxB3-NKWmY-SDBx7-PGuzD-pdBpF | 12/11/8 | 72.0 | 1.19 | 2026-07-06 16:21:43 · 31m 35s | |
| CSGO-LYSDd-d7few-5fRMV-OOSTf-ttB3J | 6/19/1 | 45.9 | 0.26 | 2026-07-04 17:52:31 · 29m 17s | |
| CSGO-fq8G6-pHJYJ-NDmxN-YbpYN-anUaK | 7/14/6 | 43.3 | 0.65 | 2026-07-04 17:02:41 · 38m 25s | |
| CSGO-ECanr-pGh7B-SDAUj-HYGU4-8AF4C | 13/18/7 | 74.9 | 0.94 | 2026-07-04 16:21:48 · 35m 52s | |
| CSGO-AZXiD-dmn9L-7JQ6G-xpx4u-yqk2H | 9/17/4 | 75.8 | 0.70 | 2026-07-04 15:45:48 · 27m 48s | |
| CSGO-PX8dn-YJTX3-FOHi2-hsnjB-n9ROG | 21/15/4 | 89.6 | 1.38 | 2026-07-04 14:57:50 · 37m 18s | |
| CSGO-TLiLW-LLoL9-TU73j-kEo6t-srXwP | 10/24/8 | 58.2 | 0.64 | 2026-06-12 19:53:35 · 54m 18s | |
| CSGO-4V5S5-6GqnL-3svj4-aMNyx-5LFFN | 24/17/5 | 108.2 | 1.49 | 2026-06-12 19:05:22 · 43m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.