76561197999559615
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-6.2%Peak single-match outcome anomaly 43.7/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 8 analyzed matches reads as variance, not a pattern.
9.6% of kills through smoke (penalty scales above 8%)
2.6% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 8 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QociV-VVseT-eSjix-DZoTL-CxhaB | 20/14/4 | 95.6 | 1.43 | 2026-07-03 21:42:50 · 34m 46s | |
| CSGO-pjHjO-Vt9Dj-4GoKk-WGpdQ-WmPhG | 30/14/10 | 146.3 | 2.11 | 2026-07-03 20:51:42 · 40m 18s | |
| CSGO-RnxVy-oH8E2-oeHML-JbaWz-mVt8O | 12/15/3 | 71.0 | 0.89 | 2026-07-01 17:12:15 · 31m 40s | |
| CSGO-a9OJ8-qjEBE-Bwhw5-FtSW7-Mzi5P | 13/9/7 | 92.9 | 1.38 | 2026-07-01 16:41:13 · 27m 20s | |
| CSGO-E9dfq-LQKp4-C5D6e-WFsx3-HfoAL | 12/16/5 | 83.3 | 0.85 | 2026-06-29 18:58:47 · 25m 28s | |
| CSGO-y23ON-im65F-aZ7Cb-5DB5L-LJiPK | 11/8/8 | 90.6 | 1.37 | 2026-06-29 18:12:27 · 33m 32s | |
| CSGO-SrVXR-RR4Nq-6iWmr-5r7i4-xLqRP | 6/17/4 | 39.5 | 0.58 | 2026-06-24 16:11:43 · 34m 38s | |
| CSGO-K3Q7P-nmTp9-cmnAS-NHaZN-i84VH | 10/14/3 | 76.1 | 0.82 | 2026-06-21 17:09:07 · 35m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.