Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d6Lrb-6LwkO-RDLLC-f7Crd-ciQZQ | 9/17/5 | 73.7 | 0.70 | 2026-07-15 21:09:20 · 26m 19s | |
| CSGO-FoRTm-CRrsG-XeNFa-7aR8X-XZrKG | 8/18/10 | 72.3 | 0.73 | 2026-07-04 19:01:14 · 33m 32s | |
| CSGO-GQfEt-HUBZ6-PBfFb-3sdKd-hQAfD | 24/16/3 | 96.0 | 1.44 | 2026-07-02 17:19:55 · 42m 7s | |
| CSGO-3tzWW-viMKe-mBohL-vnUeQ-e7PVP | 11/5/5 | 87.9 | 1.53 | 2026-06-20 14:26:21 · 19m 22s | |
| CSGO-T6NKL-PtsEW-ccptp-N9oez-RMwzF | 7/17/9 | 63.4 | 0.54 | 2026-06-16 16:46:34 · 26m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.