Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tkp5R-2k4UE-R8mAw-jLry2-pzpcG | 16/17/4 | 90.3 | 1.08 | 2026-07-04 19:07:50 · 34m 34s | |
| CSGO-bRsSd-3zCs7-4cQRj-jCVZ7-uBJ8D | 18/15/7 | 78.6 | 1.21 | 2026-07-03 18:28:51 · 37m 23s | |
| CSGO-pNdey-vQNP8-waJH7-xcKRN-2mw9H | 11/8/8 | 109.5 | 1.49 | 2026-07-03 03:58:54 · 19m 11s | |
| CSGO-eCrrz-kZhUx-C9GLf-TfNAa-VaDND | 10/16/6 | 79.1 | 0.84 | 2026-07-02 20:05:09 · 32m 52s | |
| CSGO-D3AiR-582kj-bf9nr-fDkyw-cW9LK | 14/11/3 | 69.0 | 1.21 | 2026-07-01 18:32:25 · 30m 44s | |
| CSGO-zRFyF-HDYq2-8iwDC-Xm35Z-rup3B | 24/19/12 | 91.7 | 1.33 | 2026-06-30 18:23:08 · 47m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.