Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MrGWn-xZZzs-kEC9k-jhUVZ-bFhCG | 23/16/5 | 110.8 | 1.59 | 2026-07-01 10:42:22 · 34m 31s | |
| CSGO-Lfs8i-asyEw-OqVp3-9OQQm-DiRFE | 14/15/6 | 94.3 | 1.11 | 2026-06-28 17:12:32 · 31m 56s | |
| CSGO-ZTfZm-Ynbry-tms9j-Zq3hu-7MnQD | 21/7/1 | 125.6 | 1.96 | 2026-06-27 16:07:20 · 26m 21s | |
| CSGO-23cf3-sTpHz-jh57T-hyqAY-zQJLH | 18/10/5 | 69.0 | 1.33 | 2026-06-18 09:56:51 · 34m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.