Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-k4Yp8-DhYVN-eDBPC-bTBvP-rHHnK | 12/16/6 | 61.2 | 0.90 | 2026-07-04 21:09:45 · 34m 53s | |
| CSGO-f5MQ2-HHXc2-LY5NM-XwckU-HRz6A | 25/15/3 | 101.9 | 1.58 | 2026-07-04 14:06:34 · 32m 12s | |
| CSGO-9k43T-jqcep-dpV3a-fGBoj-WifiK | 21/19/4 | 90.7 | 1.22 | 2026-07-02 18:16:32 · 40m 48s | |
| CSGO-AYzhi-4rVi2-sQKja-Ofbhx-K2N6H | 22/26/7 | 78.3 | 0.99 | 2026-07-01 18:02:22 · 48m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.