Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vKxVo-6fNOR-qyFxD-Sahee-hOGSQ | 9/16/4 | 81.9 | 0.85 | 2026-07-06 20:16:20 · 24m 42s | |
| CSGO-MwVSS-xvkYW-UU97b-uf7VO-DJsiB | de_warden |
15/14/9 | 76.7 | 1.27 | 2026-07-06 19:40:17 · 30m 50s |
| CSGO-H5fc6-j6er9-xcXbh-VBP2A-JycBN | 12/11/6 | 80.8 | 1.28 | 2026-07-01 19:25:36 · 25m 50s | |
| CSGO-ByT8B-sOWrL-rzrnp-KPawo-B495Q | 16/16/8 | 85.0 | 1.11 | 2026-06-24 18:54:01 · 33m 21s | |
| CSGO-8sjD8-N7vYs-hTmui-EEv7o-UO8nM | 8/17/6 | 72.2 | 0.57 | 2026-06-24 16:26:43 · 22m 18s | |
| CSGO-jFWtQ-JCGZ9-hyh5K-YQYZx-OfX2Q | 12/20/3 | 57.5 | 0.75 | 2026-06-24 15:33:57 · 35m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.