Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-k2T2T-iQH4L-7LsrM-hDVhJ-GynUE | 5/17/7 | 50.3 | 0.47 | 2026-06-24 23:18:47 · 31m 29s | |
| CSGO-VtNtO-y6bFR-dWTDS-yvBs4-pzpcG | 12/11/4 | 67.7 | 1.07 | 2026-06-24 21:27:14 · 35m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.