76561197999291789
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-1.8%Peak single-match outcome anomaly 19.6/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 14 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 14 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-R65Wo-Db5cA-WPUdF-c3VD2-mVt8O | 14/16/3 | 69.0 | 0.92 | 2026-07-03 20:35:23 · 35m 4s | |
| CSGO-EBPM8-4uh4n-qxJzd-K7vj9-DKoJN | 10/20/3 | 54.4 | 0.59 | 2026-07-03 19:44:56 · 43m 59s | |
| CSGO-ZqPS9-8HAYj-XjrtW-xk7r4-hMFyB | 15/9/4 | 82.7 | 1.41 | 2026-07-02 19:36:49 · 32m 49s | |
| CSGO-dOLZz-ZSCLs-SBx6X-eYuTS-rvMpP | 8/18/3 | 54.4 | 0.48 | 2026-07-02 18:59:45 · 33m 4s | |
| CSGO-RTpoO-nTH82-XuBbK-OuSn8-2TryM | 10/15/2 | 67.1 | 0.80 | 2026-07-02 18:28:54 · 27m 45s | |
| CSGO-CdMDz-VWa8U-UMLkJ-szco4-2VkDA | 27/13/1 | 93.9 | 1.68 | 2026-07-01 19:53:29 · 37m 34s | |
| CSGO-XdCFx-B2uDW-OTfpR-5FmQu-y2DVF | 13/18/7 | 67.7 | 0.78 | 2026-07-01 19:14:02 · 35m 50s | |
| CSGO-3kpBt-J8Qdh-XUD9N-2ROaE-kJNfN | 17/15/4 | 74.6 | 1.21 | 2026-07-01 18:06:30 · 41m 3s | |
| CSGO-P7QKo-niDX5-8jy6F-bHuZw-9ML9P | 14/23/8 | 60.5 | 0.79 | 2026-06-28 19:45:09 · 52m 55s | |
| CSGO-sc49P-FGkc5-LUMXA-ttu8F-KxXHK | 15/12/6 | 85.8 | 1.40 | 2026-06-28 19:03:50 · 35m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.