Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bvBG3-tbBeZ-4hysW-iCHe7-uzpcG | 14/11/6 | 89.6 | 1.24 | 2026-07-05 20:12:09 · 29m 29s | |
| CSGO-kHpda-AWGdt-SSJz3-7TCmV-HGXbD | 13/15/6 | 76.3 | 1.08 | 2026-07-03 14:21:36 · 34m 5s | |
| CSGO-B858N-w9958-e3fot-f6bqV-EaoYF | 21/7/5 | 100.5 | 1.91 | 2026-07-02 18:41:34 · 28m 32s | |
| CSGO-7tkkQ-mvRTS-c2ou5-2AWYc-k6siB | 14/5/3 | 99.4 | 1.63 | 2026-06-30 12:50:59 · 22m 31s | |
| CSGO-jX2h2-UZYTp-ZkB7M-WtBac-8EAkE | 18/10/5 | 94.6 | 1.56 | 2026-06-26 22:35:36 · 30m 38s | |
| CSGO-bnoBs-tzckb-V3PzB-ZQEf5-SVddJ | 11/16/3 | 58.4 | 0.71 | 2026-06-26 10:00:15 · 31m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.