Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3Q8z3-nr8t4-EhvWk-BTZEM-axw5G | 16/12/2 | 67.1 | 1.16 | 2026-07-03 21:40:49 · 29m 52s | |
| CSGO-fawiy-rpoQY-nz4Hc-iV4xr-nCHCF | 19/7/5 | 98.6 | 1.76 | 2026-06-29 22:23:18 · 31m 17s | |
| CSGO-uZhPO-jHufO-aVDMm-3xXw3-6qrqK | 17/16/4 | 78.1 | 1.11 | 2026-06-29 20:13:29 · 31m 20s | |
| CSGO-RyB5B-CRDd7-OQCLw-LcDiE-OycBN | 13/16/1 | 73.5 | 0.88 | 2026-06-25 21:11:01 · 32m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.