76561197999268156
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-2.2%Peak single-match outcome anomaly 23.4/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 10 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 10 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WbKyT-3zNnq-khsVL-EF4qJ-hTsdA | 12/5/5 | 92.6 | 1.62 | 2026-07-05 19:45:49 · 21m 5s | |
| CSGO-4V2uK-ZuZG2-eSY3w-e4xZj-iiQZQ | 6/14/2 | 34.2 | 0.48 | 2026-07-05 19:16:49 · 25m 56s | |
| CSGO-uUqve-HEEG3-Bsu63-p4f9n-u4XbD | 9/18/5 | 45.5 | 0.55 | 2026-07-04 03:16:21 · 35m 2s | |
| CSGO-pmPjA-zmRmG-8cYXD-EF7qj-dYmQD | 3/16/3 | 47.7 | 0.14 | 2026-07-04 02:39:05 · 27m 17s | |
| CSGO-Gi2OG-XTwKf-ROiGO-XYMx8-aUPRO | 4/15/5 | 43.0 | 0.35 | 2026-07-04 01:53:17 · 24m 50s | |
| CSGO-6KvNN-ki3XV-4oyto-EM3Jj-nOGSQ | 3/18/4 | 24.8 | 0.24 | 2026-07-04 01:15:39 · 34m 14s | |
| CSGO-GnihC-zXikk-jXFwe-fcMNp-3MEKO | 7/13/4 | 39.0 | 0.73 | 2026-07-04 00:47:58 · 23m 37s | |
| CSGO-8jmJy-Dvbd5-Bd2V4-S6zuO-DRRyL | 7/14/1 | 41.7 | 0.61 | 2026-07-04 00:12:48 · 25m 48s | |
| CSGO-VkCtL-Ziv3C-3mVBK-M9MbF-kosSJ | 9/15/4 | 49.4 | 0.70 | 2026-07-03 23:35:41 · 34m 49s | |
| CSGO-zamPW-Kwtvu-w8857-oeXB8-izQqJ | 9/16/8 | 62.3 | 0.75 | 2026-07-03 22:54:47 · 31m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.