Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4bpff-PH2OC-H3P5e-9x7AW-NvoNO | 24/17/6 | 93.0 | 1.42 | 2026-07-06 20:25:57 · 37m 13s | |
| CSGO-cPZaE-Xoqqm-se4tP-cEpwU-uQJLH | 24/18/5 | 87.0 | 1.32 | 2026-07-03 20:12:14 · 47m 48s | |
| CSGO-xWaYJ-3B92Y-mvDQw-SWwVp-isMHA | 17/13/2 | 77.0 | 1.16 | 2026-07-03 07:49:50 · 42m 35s | |
| CSGO-UArOK-X4oOo-DYPCe-PfqwR-yGvjN | 8/14/3 | 53.8 | 0.67 | 2026-06-23 20:20:55 · 24m 46s | |
| CSGO-rmKzZ-hFhOw-Wu22k-GBtdb-R5vjN | 25/15/6 | 105.1 | 1.66 | 2026-06-14 20:05:08 · 45m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.