Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4u4un-7tMLG-Fv2i7-C4EjW-oaM2G | 13/15/9 | 72.8 | 1.12 | 2026-07-05 14:33:11 · 35m 21s | |
| CSGO-eCrrz-kZhUx-C9GLf-TfNAa-VaDND | 18/12/6 | 86.6 | 1.46 | 2026-07-02 20:05:09 · 32m 52s | |
| CSGO-BJDfL-fZKiD-JFTYF-Eze3f-OFSiA | 12/13/13 | 80.8 | 1.19 | 2026-07-02 19:32:39 · 29m 19s | |
| CSGO-eEM2L-ndeqP-wv8qv-TpPVG-5SsuL | 10/16/4 | 57.1 | 0.68 | 2026-07-01 21:40:30 · 28m 41s | |
| CSGO-J5OG9-oR3rA-DiFSR-Obnq7-69frM | 27/8/2 | 152.8 | 2.37 | 2026-06-24 21:13:14 · 28m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.