Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VwU4N-4UvWR-OMvKT-AzJ8T-y68CH | 15/11/6 | 70.6 | 1.23 | 2026-06-27 20:27:38 · 37m 5s | |
| CSGO-ntZ2s-vpfZv-nmkzp-rodop-nXWDJ | 12/9/4 | 71.6 | 1.23 | 2026-06-27 19:50:59 · 27m 47s | |
| CSGO-QjQ62-bhdBt-eKaFt-msmes-iWRKF | 17/13/11 | 61.2 | 1.17 | 2026-06-27 14:18:02 · 46m 55s | |
| CSGO-9ouAX-QcEeZ-kVH4K-wVpWA-FBMsE | 17/7/5 | 104.6 | 1.61 | 2026-06-27 13:43:53 · 25m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.