Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HuXGj-yQYPK-WBXFd-WoB2f-2XmfO | 8/17/3 | 45.6 | 0.47 | 2026-06-29 19:25:46 · 33m 48s | |
| CSGO-Mz9vA-9FVuW-vwn4N-dQvei-LPGCF | 9/16/3 | 55.0 | 0.69 | 2026-06-29 18:43:19 · 38m 43s | |
| CSGO-BcSoG-BwJwB-vzi5L-7coTP-SH3JE | 7/18/5 | 43.9 | 0.46 | 2026-06-29 18:03:04 · 36m 55s | |
| CSGO-6MtyW-rTw5e-MCGXA-Bu9Lt-8WfnL | 11/17/7 | 56.9 | 0.83 | 2026-06-27 23:13:21 · 41m 10s | |
| CSGO-sSivr-wWHKA-UMdVR-dEToT-n6iPK | 6/16/9 | 55.9 | 0.75 | 2026-06-27 22:28:44 · 41m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.