Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BTVbk-mvsdo-jCyD7-YQWZW-EQM6H | 13/17/9 | 83.3 | 0.87 | 2026-07-06 03:19:02 · 35m 42s | |
| CSGO-SoJBE-ZNrzb-od2L9-5GYtq-yNTWJ | 13/8/5 | 71.5 | 1.34 | 2026-07-06 02:46:41 · 25m 57s | |
| CSGO-kUTvZ-kJLfz-65LmA-zbT4a-C6mAL | 12/10/4 | 73.1 | 1.15 | 2026-07-06 02:12:29 · 28m 42s | |
| CSGO-GGoF2-d6FCc-ebb4C-PxMue-KtcZH | 12/14/3 | 58.8 | 0.86 | 2026-07-03 04:19:44 · 33m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.