Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wzfQ3-VCkU7-xxFB6-mKt8r-qrzED | 11/18/5 | 44.9 | 0.67 | 2026-06-23 18:23:26 · 32m 48s | |
| CSGO-PZFDh-TwS5Q-jDezB-cWXkd-wjNYE | 8/22/7 | 52.9 | 0.46 | 2026-06-23 17:29:01 · 36m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.