Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-B7kcd-7KEc7-rOXf4-QWORO-L8urD | 19/16/3 | 117.3 | 1.54 | 2026-06-29 18:54:04 · 30m 28s | |
| CSGO-UKzJz-f6NG5-HeLpG-ipNpO-eHsyM | 18/16/2 | 74.1 | 1.10 | 2026-06-29 18:15:37 · 34m 8s | |
| CSGO-d6VLF-8SCzJ-zdJ3H-oQBPh-5DVjM | 21/15/10 | 88.2 | 1.48 | 2026-06-20 20:36:06 · 42m 40s | |
| CSGO-RAkpE-WUeBo-xWJKV-pkGzC-RpphH | 28/15/11 | 135.1 | 1.85 | 2026-06-20 19:52:03 · 40m 54s | |
| CSGO-bvz8K-kajAR-sXJHN-4nZA6-tKkXM | 18/18/5 | 114.0 | 1.22 | 2026-06-20 19:05:22 · 37m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.