Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LkGpi-HmWbE-Bfj9u-wzGKS-QwSOG | 18/21/7 | 72.2 | 0.90 | 2026-06-29 18:49:47 · 52m 57s | |
| CSGO-cBMbn-upw5m-9JurY-tG7Fm-GOBJC | 23/18/6 | 100.9 | 1.42 | 2026-06-28 10:42:08 · 43m 49s | |
| CSGO-tGc6b-UWazN-uz4zt-3oi3T-4vkbN | 12/15/6 | 69.1 | 1.05 | 2026-06-28 09:48:09 · 45m 9s | |
| CSGO-2tcrU-VdRwz-GPoLm-R4LAk-tXvzF | 10/14/2 | 52.9 | 0.75 | 2026-06-21 17:25:00 · 28m 4s | |
| CSGO-ApmWW-brA4V-XhtJP-WxLTv-jBcBN | 11/20/7 | 70.0 | 0.60 | 2026-06-20 11:52:46 · 40m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.