Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bq27j-qhGFH-W2h46-HCt6p-H3MAK | 20/13/7 | 118.3 | 1.54 | 2026-07-07 17:26:54 · 29m 51s | |
| CSGO-8zLdQ-cWbRW-KXPoK-KS7kM-qc6uC | 17/16/4 | 81.1 | 1.12 | 2026-06-28 15:33:41 · 31m 17s | |
| CSGO-aKX9h-PZjP7-VLoMf-7SeWS-TvDBM | 18/5/1 | 127.3 | 2.13 | 2026-06-27 20:31:00 · 22m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.