Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YAFmn-ZDdoS-WNmMW-CNQUW-KG6KQ | 13/9/4 | 77.2 | 1.40 | 2026-06-24 19:07:37 · 23m 31s | |
| CSGO-iBrvw-pZDhx-fv5Kj-zV9TO-DJsiB | 19/13/2 | 81.5 | 1.35 | 2026-06-21 18:42:33 · 26m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.