Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CHVLz-4esYY-U6B7Z-Dsmh6-2pmwG | 19/21/6 | 94.2 | 1.12 | 2026-07-04 13:42:34 · 29m 12s | |
| CSGO-ODsRb-QbUdq-FpqSe-CTssz-YV4RG | 11/7/2 | 75.7 | 1.34 | 2026-07-04 13:14:34 · 22m 35s | |
| CSGO-QHdej-EurvO-WuxTM-HMOTm-mtLMB | 18/18/2 | 69.9 | 1.06 | 2026-06-28 17:45:25 · 38m 21s | |
| CSGO-uvKak-UVJbc-ync2v-rEeM9-SAPcF | 11/12/2 | 58.6 | 0.92 | 2026-06-28 17:11:20 · 31m 37s | |
| CSGO-cjD3c-7uCJc-Kdtaw-LKPWR-Ew4ZJ | 14/15/5 | 85.6 | 1.24 | 2026-06-28 16:48:01 · 21m 12s | |
| CSGO-wazmU-rrW3n-ywcsn-8CYU8-PUeZH | 18/15/2 | 78.4 | 1.16 | 2026-06-28 16:14:08 · 30m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.