76561197999030847
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+13%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-7.5%Peak single-match outcome anomaly 39.4/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 14 analyzed matches reads as variance, not a pattern.
11.4% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 14 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nFfKZ-MBnJa-TX98P-KpzsJ-qJNfN | 10/12/5 | 63.0 | 1.02 | 2026-06-27 16:59:15 · 37m 54s | |
| CSGO-xzUcc-HxjH6-MecsS-yAv65-Oe2ED | 17/17/5 | 94.3 | 1.07 | 2026-06-27 09:48:10 · 36m 21s | |
| CSGO-fP5Mb-AGGiY-Z77Nd-CpLHk-9D5qB | 9/13/1 | 67.4 | 0.66 | 2026-06-27 09:23:14 · 21m 54s | |
| CSGO-2VySo-di3e6-RTd6A-L3XsF-5SsuL | 21/14/4 | 93.3 | 1.41 | 2026-06-26 20:53:20 · 34m 13s | |
| CSGO-jCS9R-9WTUT-URknW-zoc6u-RsdVG | 19/13/4 | 94.8 | 1.43 | 2026-06-26 20:15:45 · 32m 52s | |
| CSGO-7pMR5-n6QPT-TmL27-KZGRr-uhJaA | 24/8/6 | 125.3 | 2.10 | 2026-06-20 12:34:00 · 25m 31s | |
| CSGO-i2n68-J7AVv-EdLmC-HVfuz-ONCEB | 15/15/5 | 89.0 | 1.09 | 2026-06-20 11:55:07 · 34m 52s | |
| CSGO-4Xfq4-H2Ly3-3GM42-DUUTf-55vTC | 15/13/9 | 79.4 | 1.15 | 2026-06-18 18:16:01 · 41m 44s | |
| CSGO-Wyby6-UGQe3-nXdtb-PdPYN-LJOMB | 22/13/1 | 99.5 | 1.55 | 2026-06-18 17:39:48 · 32m 36s | |
| CSGO-uzuMn-LajLu-7axqD-LeMMQ-XwJ5O | 15/16/7 | 68.7 | 1.01 | 2026-06-17 18:21:25 · 36m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.