76561197999010297
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-4.5%Peak single-match outcome anomaly 8.3/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
5.2% of kills through walls across 5 analyzed matches (penalty scales above 4%)
2.7% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NRbBy-HCTeX-sOqUG-V3Du8-Vp8eD | 21/16/4 | 85.8 | 1.36 | 2026-07-02 21:19:52 · 39m 30s | |
| CSGO-b5XCi-xMUpB-X8UON-AyGOi-G4R4M | 14/15/3 | 90.2 | 1.00 | 2026-07-02 20:50:22 · 24m 46s | |
| CSGO-tJ7uE-FhLkN-A6nOU-dbyjk-ps68F | 12/22/6 | 68.2 | 0.60 | 2026-06-29 20:29:12 · 37m 17s | |
| CSGO-wTNE6-i7caE-mkFfB-JJOby-RrSnB | 9/17/1 | 42.6 | 0.43 | 2026-06-28 18:04:41 · 34m 39s | |
| CSGO-tjoAR-dy8Cx-indzs-tGMUb-F5WwP | 21/23/10 | 90.8 | 1.09 | 2026-06-27 19:35:20 · 45m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.