Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W8JAS-ezLvU-fCo7q-5fWhR-ASfCG | 19/19/6 | 91.7 | 1.16 | 2026-07-05 20:34:55 · 34m 26s | |
| CSGO-DhhSz-uJEAp-KJ93r-8cXNP-p7GaA | 11/21/12 | 80.5 | 0.91 | 2026-06-29 23:23:06 · 36m 3s | |
| CSGO-KrD6D-rr7QF-kGfOP-qc7c6-ZympQ | 11/15/0 | 57.1 | 0.72 | 2026-06-28 22:34:50 · 24m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.