Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-n67Ky-s8Che-3mMPs-zSAZQ-uwzpH | 15/17/2 | 50.9 | 0.88 | 2026-07-01 17:09:37 · 42m 28s | |
| CSGO-otEKz-v2LKk-74THU-OvS7u-7MnQD | 11/12/5 | 56.4 | 1.05 | 2026-07-01 14:43:30 · 29m 19s | |
| CSGO-vpoGx-toXyR-xJbVp-zXGhX-4GUrC | 14/16/3 | 75.9 | 0.93 | 2026-06-26 21:49:49 · 29m 45s | |
| CSGO-LqfA7-PbPCt-JLuZk-RKcRq-43JPJ | 10/10/13 | 94.4 | 1.24 | 2026-06-14 20:24:35 · 30m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.