Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Xm2fz-Fiz38-axqow-cUMjW-sGCtG | 16/12/8 | 97.2 | 1.46 | 2026-07-06 18:57:03 · 28m 43s | |
| CSGO-fVHtf-cNfRu-SSM5o-RQtD2-cMMoD | 15/18/3 | 65.4 | 0.80 | 2026-07-03 19:13:02 · 38m 8s | |
| CSGO-eonwf-VGUeE-ZLRnK-WUyqR-iaM2G | 15/23/4 | 51.6 | 0.73 | 2026-07-03 17:41:56 · 48m 57s | |
| CSGO-oc8PE-wjdUe-tdeyS-9N3xo-AYEyB | 14/14/7 | 94.1 | 1.23 | 2026-06-24 19:24:15 · 25m 25s | |
| CSGO-iP6B2-GHHdi-zn6Jo-ZrtZG-oJpxA | 21/17/7 | 90.3 | 1.38 | 2026-06-24 17:23:02 · 33m 52s | |
| CSGO-VZJvN-Y6K4Q-3T2Zx-ZUmZn-dhLfN | 17/16/10 | 99.9 | 1.24 | 2026-06-23 19:59:52 · 35m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.