Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5Mfe7-PpDvm-SyF8C-XNBO6-Mzi5P | 14/16/5 | 68.3 | 1.00 | 2026-06-25 20:05:57 · 34m 43s | |
| CSGO-dbWNr-d6HKJ-dVyLL-89t33-LeYwP | 13/15/4 | 61.1 | 0.95 | 2026-06-23 20:56:30 · 30m 56s | |
| CSGO-KnCBm-H4DRZ-Z3ZDk-NVNM4-DqVoN | 6/20/7 | 49.0 | 0.48 | 2026-06-23 20:03:17 · 37m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.