Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vzxAr-OzuFn-7HPyu-6HHpB-NdT4M | 12/11/6 | 84.3 | 1.15 | 2026-07-04 13:16:48 · 29m 51s | |
| CSGO-rTSUn-N8eQt-tMNNM-ENN4X-yjDFN | 25/16/7 | 133.5 | 1.80 | 2026-07-04 12:43:36 · 29m 33s | |
| CSGO-O5Zfu-vUiS2-fV4bN-5HNpK-mS5KQ | 34/17/12 | 114.7 | 1.83 | 2026-07-04 11:01:19 · 57m 36s | |
| CSGO-73bG9-2sejh-MneW9-AKoxy-52DVF | 21/14/6 | 91.1 | 1.48 | 2026-06-28 18:35:27 · 31m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.