Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ku596-cnnSn-yhtca-Ohhei-SuHaA | 21/19/4 | 107.7 | 1.27 | 2026-07-03 17:04:33 · 34m 32s | |
| CSGO-tfktS-vGJdb-AumDm-HwGba-fQ4qB | 17/19/8 | 80.9 | 1.09 | 2026-06-30 19:01:53 · 36m 49s | |
| CSGO-e93Qj-BJwPy-Q4vxf-6Zyqb-sFzAC | 16/4/3 | 105.0 | 1.93 | 2026-06-30 18:34:27 · 22m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.