Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vsd9E-wUsEY-TJZN6-AYPMQ-TnduB | 15/10/6 | 92.6 | 1.37 | 2026-06-20 15:30:25 · 27m 3s | |
| CSGO-qCNPh-PEV3Q-Sb7Ob-x4UVz-zUwsP | 5/13/1 | 59.0 | 0.39 | 2026-06-13 18:04:04 · 22m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.